package com.yanqu.road.server.gameplayer.module.cricket.model;

import com.yanqu.road.pb.cricket.CricketProto;

public class CricketGameResult {

    public static CricketGameResult getInstance() {
        return new CricketGameResult();
    }
    private CricketProto.CricketGameRound.Builder cricketGameRoundBuilder;

    private BattleData battleData;

    private BattleData battleData1;

    private int maxRound;

    public CricketProto.CricketGameRound.Builder getCricketGameRoundBuilder() {
        return cricketGameRoundBuilder;
    }

    public void setCricketGameRoundBuilder(CricketProto.CricketGameRound.Builder cricketGameRoundBuilder) {
        this.cricketGameRoundBuilder = cricketGameRoundBuilder;
    }

    public BattleData getBattleData() {
        return battleData;
    }

    public void setBattleData(BattleData battleData) {
        this.battleData = battleData;
    }

    public BattleData getBattleData1() {
        return battleData1;
    }

    public void setBattleData1(BattleData battleData1) {
        this.battleData1 = battleData1;
    }

    public int getMaxRound() {
        return maxRound;
    }

    public void setMaxRound(int maxRound) {
        this.maxRound = maxRound;
    }
}
